
Mo Xuan Guide
MapleStory GMS edition. All names and translations are based on TMS content and may change upon GMS release.
Class overview
Mo Xuan combines “Heaven,” “Earth,” and “Divine” style skills into short and impactful combos. Easier than Blaster or Cadena, but still skill-expressive.
Faction
Jianghu (shares Cash Shop with Lynn only)
Type
Combo-based pirate class
Legion
3-minute main burst, 1-minute mini bursts
Legion
+6% Critical damage at level 250 (best-in-slot)
Link Skill
Vigor +4% Boss damage, stacking up to +16%
Common abbreviations
RoR
Ring of Restraint
WJ
Weapon Jump Ring
FD
Final Damage
DSI
Decent Speed Infusion
DCO
Decent Combat Orders
Inner ability
1st Line
20% Cooldown skip
2nd Line
10% Boss damage
3rd Line
Buff duration or 8% abnormal monster damage
Attack speed
No need for attach speed in inner ability.
Base
6
Booster
+2 (total: 8)
Decent Speed Infusion and Green Pot
+2 (cap: 10)
Critical rate setup
Base
55%
DSE or Sayram's Elixir in Bosses
+10%
Legion Blocks (Marksman/NL)
+8%
Lynn's Link
+10%
Legion Artificat
+20%
Total (no additional investments needed)
103%
Buffs and support
Party Critical Damage Buff
+10% for 30s at max stacks (5)
Bind
3s bind (45s immunity cooldown)
Note
Works like Zero’s crit bind (independent cooldown)
Defensives and utility
Xuan Mountain
Reinforce and boss rush
Divine Skill
Reinforce and effect enhancement
Protective Aura
Shield power enhancement
Cooldown hat strategy
CD Hat
Aim for -4 CD Hat (Heroic Server)
Divine Skills
Divine Skill cooldowns are key to Mo Xuan’s damage
What's realistic
-3 is acceptable, -5/-6 is unrealistic
Oz ring strategy
Class Type
Continuous
Continuous Ring
Use Continuous Ring due to frequent cooldown skips and 3-min/1-min burst structure
Swaps
Triple swaps (RoR/WJ/Totalling) are suboptimal
V Matrix setup
Tri nodes (6 total)
Boost Node 1
Earth Style
Black Wind Kick
Shifting Position
Boost Node 2
Heaven Style
Chaotic Fist Combo
Iron Armor Fist
Boost Node 3
Heaven Fist
Whirlwind Kick
Shattering Kick
Cooldown hat strategy
CD Hat
Aim for -4 CD Hat (Heroic Server)
Divine Skills
Divine Skill cooldowns are key to Mo Xuan’s damage
What's realistic
-3 is acceptable, -5/-6 is unrealistic
Oz ring strategy
Class Type
Continuous
Continuous Ring
Use Continuous Ring due to frequent cooldown skips and 3-min/1-min burst structure
Swaps
Triple swaps (RoR/WJ/Totalling) are suboptimal
Combo system: how it works
You can stack combo types 1 and 2 together.
Combo Type 1 - [Skill Link]
Use Heaven or Earth Style -> Correct Divine Skill → Grants +50% or +100% Final Damage.
Combo Type 2 - [Skill Link]
Using:
Same Style twice = 25% cooldown reduction
Opposite Style = 50% final damage
Example
Heaven Style → Ascending Fist → (Heaven again) → Chaotic Fist = CD reduction + 100% FD Earth Style → Ascending Fist → (Heaven) → Whirlwind Kick = 50% FD + 100% FD
Combo rotations
Burst Combo
Enter Second Style [Heaven]
Chaotic Fist Combo → Thunderous Fist → Bind → Breakthrough Fist
True Energy Buffs: Energy Explosion → Forgetfulness → Black Wind Kick
60s Mini Burst
Use Iron Armor Fist → Whirlwind Kick
Fit in Energy Buffs when possible
Off-Burst
Ascending Fist → Shattering Kick or Chaotic (if skipped)
Filler combo: Heaven → Ascending → Earth → Shattering
Farming and mobbing
Main Skill
Whirlwind kick
Position
Keep Shifting Position toggled for constant afterimages
Rotation
Rotate in long CDs: Sol Janus, Dusk
Works well in flat, smaller maps (Punch Farm viable)
6th Job overview
Breakthrough Fist (Main 6th Job Skill)
30 lines of high % damage
Divine Power won’t decrease for 120 seconds
+30% Boss, +30% IED at max level
Mastery Cores
Heaven/Earth styles now scale up to 650%/590%
Chaotic Fist Combo VI: 680% rapid hits + 830% finisher
Passives
Notable effects include:
Final Damage
+10% Final damage from Vigor (Story Passive)
Critical Damage
+10% Crit Damage
Divine Trickster
Buffs from alternating Divine Styles
Passive Crit
+20%, Abnormal Resistance: +30%
Supreme Unity
+30 ATK, +20% IED
Pets and buffs
Bossing
Decent Sharp Eyes
Decent Combat Orders
Mobbing
Decent Holy Symbol
Final notes
Mo Xuan is combo-heavy, but rewarding once mastered
CD Skip RNG affects burst consistency
High scaling, high crit synergy, great for solo & party content
Likely to get adjusted to 2-minute burst in GMS