
Mo Xuan Guide – MapleStory GMS Edition
Note: All names and translations are based on TMS content and may change upon GMS release.
🧬 Class Overview
Faction: Jianghu (shares Cash Shop with Lynn only)
Type: Combo-based pirate class
Burst Cycle: 3-minute main burst, 1-minute mini bursts
Legion: +6% Critical Damage at Lv. 250 (Best-in-Slot)
Link Skill: Vigor – +4% Boss Damage, stacking up to +16%
Mo Xuan combines “Heaven,” “Earth,” and “Divine” style skills into short and impactful combos. Easier than Blaster or Cadena, but still skill-expressive.
🔧 Inner Ability
1st Line: 20% Cooldown Skip
2nd Line: 10% Boss Damage
3rd Line: 38% Buff Duration or 8% Abnormal Monster Damage
⚔️ Attack Speed:
Base: 6
Booster: +2 (Total 8)
Decent Speed Infusion & Green Pot: +2 (Cap: 10)
No need for attack speed in Inner Ability
🎯 Critical Rate Setup:
Base: 55%
+10% Lynn’s Link
+10% DSE (or Sayram's Elixir in bosses)
+20% Legion Artifact
+8% Legion Blocks (Marksman/NL)
Total: 103% (No additional investment needed)
🧪 Buffs & Support
Party Critical Damage Buff: +10% for 30s at max stacks (5)
Bind: 3s bind (45s immunity cooldown)
Note: Works like Zero’s crit bind (independent cooldown)
🛡️ Defensives & Utility
Damage Reduction: First hit = 100% reduced, degrades over time to 10% (or 15% with hyper passive)
Iframes: Two skills grant ~2s iframe each
Super Armor: During Chaotic Fist Combo burst—careful of enemy movement
🔥 Hyper Skills (Passives to Choose)
Xuan Mountain - Reinforce & Boss Rush
Divine Skill - Reinforce & Effect Enhancement
Protective Aura - Shield Power Enhancement
🎩 Cooldown Hat Strategy
Aim for -4 CD Hat (Heroic Server)
Divine Skill cooldowns are key to Mo Xuan’s damage
-3 is acceptable, -5/-6 is unrealistic
💍 Oz Ring Strategy
Class Type: Continuous
Use Continuous Ring due to frequent cooldown skips and 3-min/1-min burst structure
Triple swaps (RoR/WJ/Totalling) are suboptimal
💠 V Matrix Setup
🔺 Tri-Nodes (6 total):
Boost Node 1
Earth Style
Black Wind Kick
Shifting Position
Boost Node 2
Heaven Style
Chaotic Fist Combo
Iron Armor Fist
Boost Node 3
Heaven Fist
Whirlwind Kick
Shattering Kick
🧱 Combo System: How it Works
Combo Type 1 – [Skill Link]
Use Heaven or Earth Style -> Correct Divine Skill
→ Grants +50% or +100% Final Damage.
Combo Type 2 – [Divine Skill Cycle]
Using:
Same Style twice = 25% cooldown reduction
Opposite Style = 50% final damage
You can stack Combo Type 1 and 2 together.
Example:
text
CopyEdit
Heaven Style → Ascending Fist → (Heaven again) → Chaotic Fist = CD reduction + 100% FD Earth Style → Ascending Fist → (Heaven) → Whirlwind Kick = 50% FD + 100% FD
📊 Combo Rotations
🔥 Burst Combo:
Enter Second Style [Heaven]
Chaotic Fist Combo → Thunderous Fist → Bind → Breakthrough Fist
True Energy Buffs: Energy Explosion → Forgetfulness → Black Wind Kick
⏱️ 60s Mini-Burst:
Use Iron Armor Fist → Whirlwind Kick
Fit in Energy Buffs when possible
🚫 Off-Burst:
Ascending Fist → Shattering Kick or Chaotic (if skipped)
Filler combo: Heaven → Ascending → Earth → Shattering
🚶 Farming & Mobbing
Main Skill: Whirlwind Kick
Keep Shifting Position toggled for constant afterimages
Rotate in long CDs: Sol Janus, Dusk
Works well in flat, smaller maps (Punch Farm viable)
🧬 6th Job Overview
🌩️ Breakthrough Fist (Main 6th Job Skill)
30 lines of high % damage
Divine Power won’t decrease for 120 seconds
+30% Boss, +30% IED at max level
Mastery Cores:
Heaven/Earth styles now scale up to 650%/590%
Chaotic Fist Combo VI: 680% rapid hits + 830% finisher
🎖️ Passives
Notable effects include:
+10% Final Damage from Vigor (Story Passive)
+10% Crit Damage
Divine Trickster: Buffs from alternating Divine Styles
Passive Crit: +20%, Abnormal Resistance: +30%
Supreme Unity: +30 ATK, +20% IED
🧸 Pets & Buffs
Bossing:
Decent Sharp Eyes
Decent Combat Orders
Mobbing:
Decent Holy Symbol
📝 Common Abbreviations
RoR =Ring of RestraintWJWeapon Jump RingFDFinal DamageDSIDecent Speed InfusionDCODecent Combat Orders
🧠 Final Notes
Mo Xuan is combo-heavy, but rewarding once mastered
CD Skip RNG affects burst consistency
High scaling, high crit synergy, great for solo & party content
Likely to get adjusted to 2-minute burst in GMS